Monster BMX Games
 

Rider Info

Dates

Australia day weekend 24th to the 26th of January 2009

Times

See competition Schedule

Venue

Street/park: Central pier, Docklands (off Harbour Esp)
Flatland: Waterfront City Piazza, Docklands Dr, Docklands
Dirt: Docklands Dr, (100m past Waterfront city Pizza on the left)

Transport:

Tram 48
Southern Cross Station

Cost

General public, $12 for a day pass and $16 for a weekend pass
Please note: Flatland will be a free event

Competitor’s fees

Single discipline: Junior/Girls $30
  Expert $40
  Pro $70
Two disciplines Expert $70
  Pro $130
Three Disciplines Expert $90
  Pro $160

Riders that want to enter Junior Street and Expert dirt are welcome too.  

Down load entry from

Note: that all FBMX Members will receive a 10% discount on their entry free. To be come a FBMX member logo on to www.freestylebmx.org.au

Competition Rules

All Riders must sign a waver. IF YOU’RE UNDER 18, YOU MUST HAVE THIS WAIVER SIGNED BY YOUR PARENTS AND BROUGHT WITH YOU BEFORE WE CAN LET YOU ON THE COURSE. Waver will be online soon.

At all time all competitors must wear a helmet and have adequate safety equipment.

This is a Drug and alcohol free event, any spectators or competitors caught with drugs or alcohol on the BMX Games site will be asked to leave. Note: Competitor’s entry free will not be refunded.

Bad behaviour will not be tolerated at all at all 3 BMX Games sites, and will result in them being asked to leave.

 

Competition Format

PARK, FLATLAND & DIRT FORMAT

 

Competition Overview     

Judges:                         3 Judges

Duration of Run             

                                    Park: Maximum 60 seconds

                                    Flatland: 45 minute jam for each class

                                    Dirt: 4 runs drop one

Format                          Qualifiers and Final

Number of Runs Qualifiers - 2 runs; Final - 2 runs

 

Competition Format

Qualifying Round: Two runs per competitor. The rider field is divided into groups of 10 competitors.  For a given group, each group member completes one run and receives a first run score. Then each group member completes a second run, and receives a second run score. The greater score of each competitor’s first run score and second run score will be assigned to that competitor’s final run score. The top 8 riders will advance to the finals and be run in reverse order of their preliminary finishes.  8th will go first and 1st will go last.

 

Final: Two runs per competitor.  Each of eight (8) competitors will complete one run and will receive a first run score.  Each competitor will then complete a second run and will receive a second run score.   The greater score of each competitor’s first run score and second run score will be assigned to that competitor’s final run score.  Competitors are ranked 1-8 based on final run score.

 

Competition Flow

Qualifying  Round: 

Riders will be divided into fields (heats) of 10. 

Each field will get a 10-minute warm up session before competition.

In Start Order, all 10 competitors will take a first run. 

In Start Order, all 10 competitors will take a second run.  

 

Final   

In Start Order, all 8 competitors will take a first run. 

In Start Order, all 8 competitors will take a second run.  

 

Equipment Failure or Damage / Equipment Timeout

If a rider experiences equipment failure or damage within the first 30 seconds of any run, the rider has the option to call an Equipment Timeout by signaling to the judges to stop the clock.  Only one Equipment Timeout per rider per run is allowed.  Equipment Timeouts will not be granted after 30 seconds into the run. Equipment Timeouts are for equipment failure or equipment damage only. Riders shaken up or injured as a result of a crash will not be granted an Equipment Timeout unless the crash was caused by equipment failure or the crash has caused equipment damage.

 

An Equipment Timeout gives the rider a two-minute time period in which to repair his equipment.  During this two-minute repair period, the official clock will be reset to the time displayed when the difficulty occurred.  When the two-minute repair period is over, the official clock counts down from the reset time and the rider will either resume his run or be timed out for the run.

 

Computation of Scores

Qualifying Round: 

First run score and second run score

Each of the 5 judges scores a competitor using the 60-100 point whole number scale.  The 3 remaining scores are added together and divided by 3.  The result is formatted to 2 decimal places (e.g. 89.55).  In all cases the value is truncated after the second decimal place rather than rounded.

 

Final:

First run score and second run score

Each of the 3 judges scores a competitor using the 75-100 point whole number scale. The 3 remaining scores are added together and divided by 3.  The result is formatted to 2 decimal places (e.g. 89.55).  In all cases the value is truncated after the second decimal place rather than rounded.

 

Judging is based on overall impression of each run by evaluating:

 

Amplitude;

Originality and creativity;

Style;

Use of the course; and, Run flow.

Difficulty

 

final run score

The greater of the first run score and the second run score.